Sebastian Boscan

I'm a Computer Science student at the University of South Carolina with a focus on robotics, extended reality, and applied software engineering. I work at the Center for Industry Solutions (C4iS), where I bridge academic research with real-world technology challenges, including programming Boston Dynamics' Spot robot and integrating autonomous systems into university facilities operations.
Outside of C4iS, I serve as a Project Manager at Kappa Theta Pi, leading technical teams that build IT and web solutions for nonprofit clients. I'm also involved in K-12 outreach, bringing emerging technologies like VR and robotics into classrooms to inspire the next generation of engineers.
Sebastian Boscan
Center for Industry Solutions (C4iS)
Columbia, SC
Lead developer for Boston Dynamics Spot at the University of South Carolina. I build the integrations that make autonomous inspections possible, connecting Spot's SDK, a FLIR thermal camera, and ML pipelines into systems that actually work together. Partnered with IBM on real industry challenges where off-the-shelf solutions don't cut it.
HI3 Tech Lab
Columbia, SC
Programming social robots for healthcare environments and working hands-on with some of the most advanced XR headsets available. Research here sits right at the intersection of human-robot interaction and immersive tech.
Kappa Theta Pi - South Carolina
Columbia, SC
Product Manager
Jan 2026 - PresentLeading a team of 6 software developers to build a full stack volunteer management platform for SC Economics, a nonprofit organization. The app includes database integration, an admin dashboard, and volunteer-facing features built end to end.
Web Developer
Sep 2025 - Feb 2026Handled Stripe integration for a nonprofit donation platform, covering one-time and recurring payments. Managed 100+ test and live transactions and cleaned up session handling to reduce errors.
Sebastian Boscan
Payment integration for a live nonprofit donation platform. Supports one-time and recurring Stripe flows, with a lot of work under the hood to keep the checkout experience reliable and the donation funnel clean.
A music app with user accounts, playlists, and social features. Built the security side of the project, including authentication, hashing, encryption, and 2FA to help keep user accounts and data protected.
A tuning interface for the Gamecock Robotics team that made PID configuration actually usable. Instead of editing code every time, configs can be adjusted and saved through a UI backed by JSON storage tied to PROS and the VEX V5 Brain.
Sebastian Boscan
B.S. Computer Science
Sophomore · Columbia, SC
Relevant Coursework
Advanced Programming Techniques · Algorithmic Design 2 · Applied Machine Learning · Digital Logic Design · Computer Architecture · Software Engineering · UNIX/Linux Fundamentals · Cryptography
Completer Program - Programming & Software Development
Lexington, SC
Relevant Coursework
Fundamentals of Computing 1 · IT Fundamentals · Computer Programming 1 · Computer Programming 2 · Game Design · AP Computer Science Principles
High School Diploma
Lexington, SC
Sebastian Boscan
Professional technology fraternity focused on giving students real industry experience through product work, software teams, and client-facing projects. It is one of the clearest ways students at USC get to build with industry-style expectations before graduation.
ktpusc.comThe only competitive robotics team at the University of South Carolina. Students design, build, test, and compete with real robots, which makes it one of the most hands-on engineering communities on campus.
gamecockrobotics.github.io/Student chapter of the Association for Computing Machinery, centered on technical growth, community, and helping students stay connected to the broader computing world through events and workshops.
acm.cse.sc.edu/Mentoring a top high school FTC team through Garnet Squadron, helping support a program that has repeatedly earned 1st place at the South Carolina State Championship.
www.garnetsquadron.org/Upcoming professional XR organization focused on teaching extended reality, building a strong student community around immersive tech, and competing at XR hackathons.